Wednesday, 21 January 2015

I played a game!

So last night Mark and I played some Warmachine...

This is exactly what it looked like
It was the first outing for Hierarch Severius (e-Sevvy or Sevvy2 for those who speak the lingo) of the Protectorate of Menoth against Orsus Zoktavir,  the Butcher of Khardov (Butcher1 - a Khador caster). It was only a 15 point game so didn't involve very many models on each side.

My list contained:
* e-Sevvy
* 4 man Choir of Menoth
* A Vassal of Menoth
* A Reckoner heavy warjack
* A Redeemer light warjack
* Tristan Durant (looking after the Redeemer)

Mark had:
* Butcher
* A war dog
* 4 Widowmakers
* A Destroyer heavy warjack
* A Juggernaut heavy warjack

So this happens when you google "Angry Butcher"...
It was my first game and Mark's first for a long time so we made a few rules mistakes. Mostly involving AoE damage and how exactly you cast spells (for future reference,  I think it's using your focus stat not your current focus...). The game itself was a lot of fun and nowhere near as complex as the rulebook suggested it might be. I'm going to claim noob privilege to justify my defeat though I will note that I'm pretty sure my Reckoner would have smashed Butcher into the ground next turn!

Not as complex as first imagined

The aim of the game is relatively simple - kill the enemy caster (most of the time). Warmachine had been sold to me as a game about problem solving and resource management which seems pretty accurate. There were several points where I found myself having to think about which order to best activate my units in to get the best result, which I enjoyed immensely.  I was worried it was going to be a bit more point and click,  more like 40K, but it doesn't seem to be. I've said before that I like my games tactical and objective based, despite being a very different take on the idea it was well worth a look!

"Click!"
The list I took seemed effective and I can see why all the models in it were suggested as good buys - It had a nice mix buffs for a melee jack and a shooting jack.  The one thing I'm not certain of is whether I like the caster or not.  e-Sevvy seemed a little... anaemic? He had no attacks to speak of,  his defensive buff is nice and he has a lot of focus but he didn't seem to do much.  Maybe it's because it was a low point game - his feat and influence spell were both sorely lacking in targets - but I think I'm going to pick up another one to some variety.  Maybe the none-epic version of Severius? He is a bit more blasty I think. Or one of the more combat focused casters?  I'm not sure - it's really hard to tell from one game. I'm going to try to get a game against Raye's Cygnar next week - I don't know what they do but I gather is very different to Khador...

Google had some suggestions...

Anyway.  I also did some painting.  Have a look!

 
I love the model for Hierarch Severius - it is stunning. Of course the staff falls off all the damn time but that is more than made up for by the beauty of the sculpt. This model is pretty much why I picked the Protectorate - this may have been a poor way to choose a faction.


This the Vassal of Menoth. He looks like he is riding an invisible horse. I have no idea why.

These guys are the Choir of Menoth. Beautiful models, useful on the table, whats not to love?

I'm working on some jacks at the moment but they only have undercoat on them so aren't worth sharing. Maybe next time?

In other news the next wave of Malifaux playtest stuff has been released. I think my next article will be about why I'm not very excited about it or the whole Wyrd playtest concept at the minute.

Tuesday, 6 January 2015

The end of the world as we know it?


I came across this on TWF and decided I had to blog about it. Disclaimer: I've not played Warhammer in well over a year and sold my army over the summer so I have no dog in this particular fight.
From Darnok over at Warseer
If you like Warhammer, I suggest you better take a seat.
Over the last few months I got a few glimpses on what WHF could change to in the very near future. I have collected messages, asked questions, and tried to form a somewhat coherent picture. The one thing I believe by now is: Warhammer in its current form will no longer be supported by GW. It will be transformed into something else, with everything built up in background and most of the model range being kicked out of the door.
To give you an insight into some of the messages I got, have a look at the following. Please note that I am paraphrasing at times, and have cut out (hopefully) everything that could lead to the original identities of my friendly birdies.
- 9th Edition to pick up where the ET leaves off in fluff, plus a couple of hundred years or so (to reboot the setting).
- The Warhammer World gets shattered on a dimensional level during the climax of the ET. No more "map of the Old World" - it's now little bubbles of reality, where pockets of civilisation try desperately to eke a living before the next collision with another bubble, which may be full of Chaos. (To address the problem of "how come my Tomb Kings of Khemri are fighting against Wood Elves from Athel Loren?", not that I get the impression that either of those will still exist, but you get the idea)
- New faction... heavily armoured, religious, "good" human warriors fighting with the power of the gods. (Warhammer Space Marines, basically). Karl Franz Ascended seems to be the prototype or precursor for this concept, AFAICT.
9th edition will have 6 factions. Model diversity cut in half shelf space. New world and new age so current factions and lore aren't recognizable at all. Each new faction has like 3 core units that will always be on the shelf. Much faster releases of stuff, mainly characters and special units of 2-5 fancy models (like Morghasts) that have their own rules right in the box, so not dependent on a static army book. Many of the these non-core models are only available for a limited time (say 6 months to a year), so they don't take up shelf space forever and ever. Many existing models are not usable in 9th.
We can expect the next edition of Fantasy to throw everything up in the air. The whole End Times move has been to wean people onto a whole new take on the Warhammer world and it's going to start with every army being "chaosified". We can expect army play styles and appearance to change quite dramatically and there will be a whole load of new models being released early on to tie everything together. This has caused quite a stir back at GW HQ as there are a lot of people behind the scenes (some of which are very well known to us) who don't like the changes that have been made. I have also been told that the models due to be released are some of the best to date!
'9th' [or] whatever is next for fantasy [...] coming 2015 in the summer. The new faction [plus] future releases after this point for five 'existing' factions (which plus this would make six) […] but I think there will be [...] more.
I gather from some other threads that this Darnok chap is considered pretty reliable as a source and that his stuff tends to be fairly accurate. As ever with GW it could all be lies and nonsense (this is what happens when you are so scared of people copying your ideas that you lock down your release schedule).

It's an interesting idea and actually makes me a bit interested in Warhammer again,  certainly interested enough to keep an ear out for the next stage in the story. I've always had a fondness for GW's world (both fantasy and 40K) but long feel out of love with their games and business model.

My reading of that is that they want to reduce the model count to boost the popularity of the game - people have been suggesting for ages that the top brass believe fantasy is the poor relation of 40K because people don't want to sink the cash into getting a playable army.  If they change that maybe it will revive is fortunes - it would also explain the End Times theme of merging multiple armies into combined forces (The Undead Legion, The Elven Warhost and a Chaos Legion thing).

The change in seeing seems a bit left field - The Black Library seems to make a tidy profit from stories about the world, though this would give chance to write a whole load more...

Watch this space I guess! 

Wednesday, 31 December 2014

Gaming resolutions

As it's New Year's Eve it seems popular for people to be blogging about resolutions for 2015 and because I'm a fairly lazy blogger I'm going to do the same.

1. The painting mountain
I've got a bit lazy with my painting this year.  If I think about it I've painted maybe 30 models?  A squad of Bolt Action Soviets and a fleet of Blazing Sun ships are all I can remember off the top of my head.  I've assembled an awful lot and even undercoated most of them but actual paint jobs? Not so much. 
Partly I think this is due to the change in setup I have in the new house.  Before, my painting stuff lived in the front room and I'd do an hour or so every evening which meant I got through quite a lot of stuff done.  Now it's in the back bedroom I have to go sit on my own to paint which isn't really something I want to do.  Now I've got the house to myself during the week I hope to get more done.

A typical lead mountain


The task list looks something like this:

* Soviet force
Maybe 50 troopers of varying kinds,  half a dozen guns and a tank.  Thankfully when this is done it will represent a decent sized army. It will probably keep expanding if Black Tree insist on having such good value sales - you can never have enough rifle men in a Soviet army.

* Malifaux Guild
The Guild are the faction I want to focus on this year.  I've got my Ortega crew,  some guardsmen and McMourning to paint before this project is finished. There is a good chance I'll end up picking up a few more models for this - the crew feels like it's missing a punchy centre piece,  I'm just not sure what the Guild version of teddy is yet...

* Protectorate of Menoth Warmachine
I assembled these yesterday and they were a mixed bag.  The resin went together well but the metals were a pain in the arse and reminded me just how much I hate metal models. I picked up some of the PP paints and started work on my Choir.  I'm quite looking forward to painting these,  they are lovely models with plenty of detail on them.

2. The rules mountain

As I mentioned before I've got a lot of rules I've never played. Now I've got a reasonable number of cowboys that I want to use to play Dead Man's Hand with as well as forces for Warmachine and Bolt Action that are big enough to play a decent sized game with.

Hopefully I can bring order to this chaos


3. Gaming frequency

I don't game as often as I'd like to and I've previously blamed this on lack of time.  Well I Don't have that excuse anymore so I'd like to make sure I get at least one session of gaming in each week whether that is via vassal, at home or at one of the clubs around Manchester.

I could do any of those or I could play some games


4. Terrain

This is my main project for 2015. I've got a few bits of terrain that I've made and a load of Terraclips cardboard terrain but I'd like to have a wider selection. I recently bought a set of laser cut wooden city ruins from eBay that I'm going to use as the basis of a set of urban terrain.  If I'm clever it will be usable for a variety of 28mm games and a bit quicker to setup than the cardboard stuff. I've never really made terrain so I'm not sure how this will work out but I figure that painting precut stuff isn't that tricky. I need to find something to base it on that won't warp first - I'm going to have to hunt for some thin plasticard I think...
So there we go,  something for me to look back over at the end of the year and see how well I have done! 

Not going to lie, it might just be things from http://terrainforhippos.blogspot.co.uk
Do you guys have any hobby resolutions? Share them in the comments if so!

Sunday, 28 December 2014

Christmas loot

So that was Christmas. As is traditional I'm writing this from my sick bed - someone in my house always gets ill over Christmas and this year it was my turn. Nothing too bad but enough to make me feel grotty.

Probably Tinnsilitus. 

It was a good year for gaming loot though. As my family are all godless heathens we've long since embraced the Amazon wishlist method of gift giving (and happily export it to the families of partners) meaning that rather than socks and aftershave ì got models and interesting books from relatives.

First up,  from my partners mum.  If you've not played munchkin then I'm pretty sure you've been living under a rock. Go play it.  I'll wait. Okay.  So I got munchkin Cthulhu and the first expansion.  I asked for this after playing an epic three hour game of it the night before my sister got married.  We'd finally managed to get my brother in law to sleep but we still had booze left and this was the version of munchkin that grabbed us (the fact we were to drunk to try and learn Zombiecide is neither here not there).  One of the later expansions has portals to other realms in it and one particular one screwed us over so badly that we couldn't kill anything until we'd gotten out (which needed a random event).  This took three hours and a lot of booze.  That was my excuse next day anyway.  I've played a lot of munchkin but don't actually own of the them anymore - they didn't survive the flight from York sadly. Someday I'll do a roundup of munchkin because it's quite a fun little game with several dozen versions now.

Like Lovecraft but with more girls and less racism.

My partners sister bought me two things (I expect encouraged by her husband - a lapsed gamer).

* They bought me a T-34 tank from Warlord that will be added to my Bolt Action force. I've not put it together yet but it looks pretty straight forward, it comes on two small sprues with a transfer sheet some nice extras - a tanker for the people who like a guy sticking out of their turrets and some bits of stowage.  The model is in a nice crisply detailed hard plastic and looks like it will a joy to paint.  I've seen an tutorial somewhere explaining how to do the winter white wash effect using toothpaste but I'm not sure I've got the painting talent to pull off the weathering...

Mine is slightly smaller. 
* She also bought me the 'Latigo Posse' crew box for Malifaux.  I've had my eye on playing guild since they released the wave two stuff but after a few games with Lucius I realised I was going to need something with a bit more punch than the guardsmen. The family models deliver both this as well as being a new crew in their own right and meaning I have enough cool cowboy style figures to give Deadman's Hand a go in the New Year. I've got a love/hate relationship with the Wyrd plastic kits. While they are stunningly beautiful sculpts they are also fiddly as hell to assemble due to their odd habit of using separate pieces for hands, pouches and ponytails.  This is particularly noticeable on the smaller, more delicate figures like Perdita herself.  We shall see if she is another Mae Feng or not...

That hat on the right is getting swapped somehow. 
I've also treated myself to some Warmachine stuff. I got the two player starter box that I'm going to split with Mark (he wants the Khador bits) as well as a few bits to top up my Protectorate of Menoth force. I've done what I usually do when I start a new game which is to pick a faction, read some tactics articles, work out what is good and suits my playsuit before forgetting it all and buying models that look cool.  Hence me ending up with a Choir of Menoth, a unit of Wracks, a Covenant of Menoth and Heirophant Severius.  I gather the Choir is pretty filthy but the rest just looked pretty.  At some point I'll buy more jacks. That seems like a good idea in a game about massive robots smashing the Hell out of each other. If any of you guys play Warmachine and can suggest which jacks I should pick up that would be really helpful.

"Do you have a moment to talk about Menoth? "
I've got a game penciled in for the middle of January so I might even try to get something painted before then.  I need to decide on a colour scheme for them- the official one is white and red but this means learning to paint white.  I've ordered a set of the Privoter Press paints for my faction and will give their triad system a go. Essentially they sell colours in threes meaning that for any given colour you'll have a base colour, a shade colour and a highlight which is supposed to make shading and highlighting easier. I gather the new citadel range does this but with a slightly confusing naming system. We shall see anyway.  I plan on keeping my force pretty small so I'd like to take my time over the paint jobs and see what I can learn from them.

This is what filth looks like apparently. 
I'm looking forward to shaking this plague - once my hands stop shaking from all the coughing I can get started on putting some figures together! What did Santa bring you lot - anything cool and gamery? 

I don't need to be very ill to start linking my favourite bit of GW art...

Friday, 19 December 2014

Games I've never played but own anyway...

I have quite a few games sitting on the bookcase in the Back Bedroom. Some of these I've played at one time or another (another blog post perhaps?) but an awful lot of them were bought on impulse or on the cheap or for reasons that escape me now (usually Kickstarter). Some of them might be undiscovered classics,  some of them might be awful - hopefully you can let me know in the comments!  One of my goals for next year is to play as many of them as possible...

Across a Dead Earth

This was a game that I backed on Kickstarter earlier this year after it was plugged by a friend of mine who knows the author. I'm a sucker for post-apocalyptic settings (okay, I'm a sucker for Necromunda...) and the models were really nice. At present they are sitting in my "to paint box" and are unlikely to even be undercoated in the near future...


The game is set in a post-apocalyptic version of the UK and features a lot of artwork depicting a ruined Birmingham (some people might suggest this would be an improvement). I've read the rules and it looks pretty good. It has an interesting class system that is missing from Necromunda but doesn't have a great campaign system from the look of it. The creators have talked about extra books to expand into new bits of the game world in 2015.

A Fistful of King Fi

The first of Osprey's games that I bought. It's a skirmish level game based on the John Woo/Jackie Chan/Bruce Lee type films. It uses around a dozen figures a side and has a wonderful free form style of list creation - you can either use the existing rules for figures in the book or it has a section on writing your own so you can use whatever figures you own.



I bought this because I was intrigued by the fact it was a rule set not tied to any particular figures style let alone range. It looks really interesting and is one of the game I really want to play.

Cutlass!

This was written by Gav Thorpe of GW fame and is a game designed to go with Black Scorpion's range of fantasy pirate figures. The models are absolutely stunning - the elves in particular are a lovely range of dashing, graceful fighters.



It as, as previously mentioned, a Gav Thorpe creation but I can only assume he had some bills to pay or something. The rules don't look especially exciting - it's 40K with tricorns and a range of dice types to indicate skill (D4 up to D12). Now Bolt Action is 2nd ed 40K but the different armies have a different feel to them because of the national rules and varying troop qualities. Cutlass! has five races that are all basically the same..

I'm not really rushing to play this and only still own it because it's failed to sell on eBay three times.

Deadman's Hand

This is Great Escape Game's cinematic cowboy game. It's a really simple set of rules that emphasises storytelling over a tight set of rules - but that is alright. There is an expansion that introduces a campaign system too which sounds pretty cool.



Each game is a scenario based on a famous western that is broken down into three acts that play in order - usually an intro with two or three figures, an escalation with 5 or 6 and an ending with 10 or so. The winner of the previous act gets a bonus in the next act (extra cards from the event deck, slightly bigger deployment zones etc.)

This is another game I'm keen to play soon - I think I'll probably use my guild Malifaux figures for this (which will probably encourage me to get some paint on them!)

De Bellus Multitudinis

I'm not entirely sure where I picked this up... It's a proper beardy historical game for periods between 3000 BC and 1500 AD. I don't expect to play this anytime soon :)



While I'm interested in starting playing some historic games this isn't really my style. It's very old school - all charts and details with little flavour. Maybe this comes from me not being very into ancient history,  I'm not sure.

Flames of War

Flames of War is a 15mm WW2 game from Battlefront (another company made up of ex-GW staffers who wrote a game strongly inspired by 40K).



I like the idea of the scale of 15mm gaming but didn't take to the rules in the way I did with Bolt Action. It also seems to have the 40K mentality of being about throwing as many tanks on the table in defiance of history...

Future Wars

Future Wars is another game designed to support a figure range,  in this case Copplestone Castings lovely Future Wars range of Sci-Fi troopers.  It's another game that encourages you to use any models you have - it's got rules for military,  civilian militia, alien buga,  predators and cyborgs (did you guess it's a early 2000's game?).



I bought this in a fit of nostalgia because I'd played an earler edition when I was younger.  The rules look pretty good and are a lot of fun from what I remember.  Worth a look if you fancy some squad level Sci - Fi gaming and can find a copy - it looks out of print...

Guildball

Another Kickstarter, this time plugged by the lovely chaps on Fools Daily...



It's a medieval football game that looks like a cross between rugby, Blood Bowl and Warmachine. There are preview rules and paper pieces on the website that backers can test the game with (though I've yet to do this). I'm not sure I know anyone else who backed this so I don't know if I'll play it anytime soon. It might end up being one to either sell on or try at a gaming club.  I'm not entirely sure when it's due but we have been promised it will hit it's deadline.

Hordes

Hordes (and it's sister game Warmachine) is something I've been aware of for years but never played. It was sold as having the tightest rules in the industry so I finally caved and bought the Hordes book. I've no idea which faction I'll buy - I like The Legion of Everblight and the Circle in Hordes as well as Cryx and Menoth in Warmachine...



So I don't know what I'll do. It might depend if I can drop on anything cheap on ebay or a forum. I should read the rules and have a test game first!

In Her Majesty's Name

The second Osprey game I picked up. This one is a steampunk skirmish pitting the dashing heroes of the Empire against the dastardly Huns. Again, the rules look tight and it allows for flexible list customisation but I'm not sure I have anything suitable for the setting.  Maybe one for the future?



Ronin

The final Osprey game, this time set in feudal Japan. I've only really flicked through this one (I got it cheap) but I like the idea of doing something with samurai in it.



Years ago I played The Legend of the Five Rings Clan War game at a convention and really enjoyed it - if you can find the figures now they are pretty cheap and would make lovely character models for this. Also it's pretty low model count so pretty easy to bug others in playing!

Spinespur: Threshold

Okay, a confession - I bought this after hearing the rumours of how tasteless it was. Apparently it was a Kickstarter by a US firm called Comfy Chair games that never really took off.



After reading it the game looks like it could be a dirt cover gem. At least as far as the core rules go. The figures are ugly, the background is in *awful* taste without having the redeeming feature of being well written and the whole thing comes off as childish schlock.  That said, if you took the rules and stripped out the dross you could you'd have a reasonable skirmish game that you could transplant into a less awful setting. I suggest picking it up only if you have an academic interest in game rules or you thought Manhunt was high culture...

That concludes the trip through the darker recesses of the back bedroom.  Hopefully it was interesting - if you've played any of these and want to sing their praises I'd love to hear from you! Equally if you spot a stinker in there please worn me...

The next post will probably be a rambling account of a day of festive gaming I'm holding tomorrow...

Sunday, 14 December 2014

Bolt Action Soviets (Part 1)

I mentioned in my last post that I was working on a Soviet force for Warlord Games' Bolt Action rule set. For the unaware Bolt Action is a 28mm WW2 skirmish game written by Rick Priestly and Alessio Cavatore (these ex-GW writers get everywhere...). While I've not actually played it yet the mechanics look very interesting - it's very similar to 3rd edition 40K but rather than I Go, You Go the order of activation is determined by pulling an order dice from a bag (each player has different colours naturally). A player than puts the order dice next to one of their units to show what they have done and then activates them - some orders (mainly Ambush) stay in play at the end of the turn rather than being returned to the bag meaning that the more units you set to ambush the fewer dice you have in the bag, meaning the less chance you have of activating first.

Some games with Mr Priestly's name on are better received than others...
I've been looking for a WW2 game since I briefly flirted with 'Flames of War' earlier in the year but was put off the system by the oddly complex looking rules and the strange obsession with trying to cram as many tanks into lists as possible. Bolt Action ticked a lot of boxes for me by being:

a) Skirmish level
b) Objective based
c) Infantry focused

I'm hoping to get some small games in early next year in order to figure out whether I enjoy it or not. I hope I do as I seem to have roughly 1500 points due to the crazy cheap prices of historical figures and some Black Friday Sales...

A Black Friday Sale. Probably not involving wargamers.
Anyway, onto the models.

The infantry are from Plastic Soldier Company and cost £35 for 57 infantry, 4 maxims (2 firing and 2 moving), 2 x 50mm mortars, 2 x 82mm mortars, 4 x anti tank rifles, 1 x 45mm anti tank guns and 1 x 76mm infantry guns. That's a pretty good start on any force. So far I've assembled the infantry and some of the guns. I've also got some paint on a rifle squad

An officer and two riflemen

The squad of twelve riflemen

* The Officer is from Black Tree Designs 'Men of War' range and is actually General Chuikov. The standard bearer was from eBay so I'm not sure of the manufacturer (let me know if you recognise it). The flag was done using a tutorial from 'Wargames, Soldiers and Strategy'. The flag itself can from the wonderful Maverick Models as I don't have access to a good colour printer at home and was failing miserably to resize a Soviet flag at work...

The HQ - officer and banner
Obligatory group shot!
Again, I'm not sure the photos are great but please let me know - I can always take some more using my Foldio - one of my better impulse backs on KickStarter.

I'm really pleased with the snow effect on the bases and it was really easy to do.

1) Paint the model and add brown ballast material using a coat of PVP glue.
2) Once this is dried mixed a generous squirt of Woodland Scenics Water Effect with a bit of bicarbonate of soda and a few drops of water. The ratio is more of an art than a science but you are aiming to get something with a consistency similar to toothpaste
3) Use a toothpick or an old brush to add this to the base. If you want to sculpt drifts or something you can if you've got the mixture thick enough
4) Leave it to dry overnight (it takes quite a while) and you should have a lovely snow effect!

I'm told this can yellow with age if you keep your models in a warm room but this seems to only be a problem for people keeping figures next to radiators or in hot American garages.

Could be worse, could be Finecast...
The flag was equally simple to do.
1) Print the flag onto good quality paper and cover the design in a thin layer of PVP glue to stop the ink bleeding when you apply the inks
2) Once it has dried attack the banner with a mixture of brown and black inks - this gives it the impression of being around smoke and dirt on the battlefield
3) When this has dried carefully cut the flag out and stick the two halves together with PVP - remember to leave the loops unglued so you can attach it to the flag pole
4) Before the glue dries shape the flag so it looks like it is fluttering in the wind
5) When the glue has dried use a little more ink to shade the creases in the shape you've made
6) Trim the edges of the flag with scissors or a craft knife to add battle damage
7) Add some more black/brown ink to any exposed bits of white paper before attaching the flag to the banner pole

At the minute I'm working on a Shtraftbat using some of Warlord Games' Soviet Infantry. I expect to have these finished a week or so and will share photos of them then.

I think the next article will be an run through of the stack of games I have on my shelf that I've never played and a call to arms to help me decide whether it's worth giving them a go...


Thursday, 11 December 2014

Fire and Filth - A Malifaux game



I played a game of Malifaux with my friend Ben this week. We've both been playing it for a while now - we started in back during 1.5 and kept playing through the change to M2E (second edition is #MyFaux as far as I'm concerned) but had been frustrated that they'd not released the rules for all our models yet. See when they redid the game they split it into two waves for playtesting and a lot of masters we both played ended up in the second wave...

Since we got hold of the Wave 2 rules we've been slowly trying the reworked master we knew and loved - the last time we played I'd used Dreamer (I still love Dreamer thankfully!) but this time I plumped for Zoraida the Swamp Hag (a wave 1 master) while Ben tried out Kaeris the Burning Angel.

Do not Google Burning Angel.
It's NSFW.

Strategy and Deployment

We played the Turf War strategy (score a point at the end of each turn after the first where you have two or more non-peon models within 6" of the centre point - maximum of 4 points) using corner deployment.
I couldn't find a funny picture for Turf War sadly
Schemes

A player picks two schemes at the start of the game and chooses whether to reveal them (some are easier to score the maximum three points were scheme if revealed).

* Line in the Sand (get 5 scheme markers along the centreline by the end of the game for 3 points) 
* Breakthrough (score a point per scheme marker within 6" of your opponents deployment zone at the end of the game)
* Protect Territory (score a point per scheme marker more than 6" from your deployment zone at the end of the game that also has a friendly model with 3")
* Vendetta (score points for one of your models killing a nominated enemy)
* Cursed Object (an odd scheme that also you to give your opponent a condition that you can end for points, if they don't take an action to remove it first)

"That's another point to me..."
We both took Cursed Object while I took breakthrough and Ben took Protect Territory. 
The game ended 10-9 to him but I don't think I could have scored the extra point for Turf War as I ran out of non-Peon models!

I took a few photos during the game that show some interesting points. I'd like to say they were key or pivotal moments but they are mostly when Ben was outside having a smoke. Taking better in game photos using my mobile is one of my challenges for the future. Tips welcome...

Kaeris looking into the square, wondering if Willie has noticed the scilarid sneaking up behind him...

Zoraida watching the Bad Juju getting ready to wreck some faces

An awful shot of the contested centre point at the end of the game

Two Union miners hanging around in the back field
The game was a lot of fun and a couple of firsts for us both. It was Ben's first time playing Kaeris this edition and it was the first time I'd played Zoraida has Neverborn rather than Gremlin. I'm very pleased with the way I managed to use the Voodoo doll - Zoraida summoning a doll then linking it to one of Ben's models allowed me to kill Willie, a Gunsmith and Union Miner over three turns making it hard for him to contest the centre point and making him for for his Protect Territory and Cursed Object points. Kaeris herself seems to be a little more about buffing her crew and throwing around scheme markers than she was in 1.5 (where she was a DPS master through and through).

It's a bit more complex than this.

After the game we were talking a little bit about Malifaux and how we'd both come to realise we were pretty good at scoring points now (Ben got the full 10, I only dropped 1) but that neither of us have quite mastered points denial yet. A bit part of this is working out which of the five schemes your opponent has picked, it's not always obvious until it's too late. Another factor is building your crew to take into account the strategies available - taking a henchmen that is harder to kill when Assassinate in the pool seems an obvious example but I'm sure there are lots more. This is something that I think we are going to learn a lot about over the coming months but it feels like we've hit another level of play.

Once again I was reminded why I prefer objective based games over the GW "kill all the dudes" model.

Somebodies dudes are going to get fucked up.

I've also been painting some Bolt Action Soviets with pretty awesome snow effect bases so I think my next post will be about those. I'll probably put a mini tutorial in there too in case anyone is interested. Feel free to weigh in on the objectives vs. slaughter or Malifaux Scheme tactics in the comments!